Class THAnimHumanoidNode

DescriptionHierarchyFieldsMethodsProperties

Unit

Declaration

type THAnimHumanoidNode = class(TAbstractChildNode, IAbstractBoundedObject, ITransformNode)

Description

no description available, TAbstractChildNode description follows
no description available, TAbstractNode description follows

Base X3D node.

Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)

Hierarchy

Overview

Methods

Protected procedure DirectEnumerateActive( Func: TEnumerateChildrenFunction); override;
Protected procedure BeforeTraverse(StateStack: TX3DGraphTraverseStateStack); override;
Protected procedure AfterTraverse(StateStack: TX3DGraphTraverseStateStack); override;
Protected procedure ParseAfter(Reader: TX3DReaderNames); override;
Public procedure CreateNode; override;
Public destructor Destroy; override;
Public class function ClassNodeTypeName: string; override;
Public class function URNMatching(const URN: string): boolean; override;
Public function TransformationChange: TNodeTransformationChange; override;
Public function AnimateSkin: TMFVec3f;

Properties

Public property FdCenter: TSFVec3f read FFdCenter;
Public property FdInfo: TMFString read FFdInfo;
Public property FdJoints: TMFNode read FFdJoints;
Public property FdName: TSFString read FFdName;
Public property FdRotation: TSFRotation read FFdRotation;
Public property FdScale: TSFVec3f read FFdScale;
Public property FdScaleOrientation: TSFRotation read FFdScaleOrientation;
Public property FdSegments: TMFNode read FFdSegments;
Public property FdSites: TMFNode read FFdSites;
Public property FdSkeleton: TMFNode read FFdSkeleton;
Public property FdSkin: TMFNode read FFdSkin;
Public property FdSkinCoord: TSFNode read FFdSkinCoord;
Public property FdSkinNormal: TSFNode read FFdSkinNormal;
Public property FdTranslation: TSFVec3f read FFdTranslation;
Public property FdVersion: TSFString read FFdVersion;
Public property FdViewpoints: TMFNode read FFdViewpoints;
Public property FdBboxCenter: TSFVec3f read FFdBboxCenter;
Public property FdBboxSize: TSFVec3f read FFdBboxSize;

Description

Methods

Protected procedure DirectEnumerateActive( Func: TEnumerateChildrenFunction); override;
 
Protected procedure BeforeTraverse(StateStack: TX3DGraphTraverseStateStack); override;
 
Protected procedure AfterTraverse(StateStack: TX3DGraphTraverseStateStack); override;
 
Protected procedure ParseAfter(Reader: TX3DReaderNames); override;
 
Public procedure CreateNode; override;
 
Public destructor Destroy; override;
 
Public class function ClassNodeTypeName: string; override;
 
Public class function URNMatching(const URN: string): boolean; override;
 
Public function TransformationChange: TNodeTransformationChange; override;
 
Public function AnimateSkin: TMFVec3f;

Change the skin (in skinCoord), to follow the animation of joints. Joints that changed are assumed to be already traversed by TX3DNode.Traverse (this prepares field values for AnimateSkinPoint call).

This method is used by TCastleSceneCore. Don't call this yourself.

Returns changed VRML/X3D coordinates field (or Nil if there is no skin). You should call TX3DField.Changed on it (unless you use it from some TCastleSceneCore initialization, when there's no point in notifying about this).

Properties

Public property FdCenter: TSFVec3f read FFdCenter;
 
Public property FdInfo: TMFString read FFdInfo;
 
Public property FdJoints: TMFNode read FFdJoints;
 
Public property FdName: TSFString read FFdName;
 
Public property FdRotation: TSFRotation read FFdRotation;
 
Public property FdScale: TSFVec3f read FFdScale;
 
Public property FdScaleOrientation: TSFRotation read FFdScaleOrientation;
 
Public property FdSegments: TMFNode read FFdSegments;
 
Public property FdSites: TMFNode read FFdSites;
 
Public property FdSkeleton: TMFNode read FFdSkeleton;
 
Public property FdSkin: TMFNode read FFdSkin;
 
Public property FdSkinCoord: TSFNode read FFdSkinCoord;
 
Public property FdSkinNormal: TSFNode read FFdSkinNormal;
 
Public property FdTranslation: TSFVec3f read FFdTranslation;
 
Public property FdVersion: TSFString read FFdVersion;
 
Public property FdViewpoints: TMFNode read FFdViewpoints;
 
Public property FdBboxCenter: TSFVec3f read FFdBboxCenter;
 
Public property FdBboxSize: TSFVec3f read FFdBboxSize;
 

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