Castle Game Engine |
Class TDirectionalLightNode
UnitDeclaration
Descriptionno description available, TAbstractDirectionalLightNode description follows no description available, TAbstractLightNode description follows Base class for all VRML / X3D light nodes. Note that even the old VRML 1.0 light nodes inherit from this. Although they interpret some bits differently ("ambientIntensity" < 0 has special meaning). But most of the fields behave identically, they only have different default values. Hierarchy
OverviewMethods
DescriptionMethods
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