Introduction
Units
Class Hierarchy
Classes, Interfaces, Objects and Records
Types
Variables
Constants
Functions and Procedures
Identifiers
CastleTerrain
type TTerrain = class(TObject)
Terrain (height for each X, Y) data.
function Height(const X, Y: Single): Single; virtual; abstract;
function CreateNode(const Dimensions: Cardinal; const Size: Single; const XRange, ZRange: TVector2Single; const ColorFromHeight: TColorFromHeightFunction): TShapeNode;
Create X3D node with the given terrain.